SDL_UpdateTexture - Man Page
Update the given texture rectangle with new pixel data.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch);
Description
The pixel data must be in the pixel format of the texture, which can be queried using the
SDL_PROP_TEXTURE_FORMAT_NUMBER
property.
This is a fairly slow function, intended for use with static textures that do not change often.
If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.
Function Parameters
- texture
the texture to update.
- rect
an SDL_Rect
structure representing the area to update, or NULL to update the entire texture.- pixels
the raw pixel data in the format of the texture.
- pitch
the number of bytes in a row of pixel data, including padding between lines.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_LockTexture(3), ·(3), SDL_UnlockTexture(3), ·(3), SDL_UpdateNVTexture(3), ·(3), SDL_UpdateYUVTexture(3)
Referenced By
SDL_CreateTexture(3), SDL_CreateTextureWithProperties(3), SDL_UpdateNVTexture(3), SDL_UpdateYUVTexture(3).