SDL_UpdateNVTexture - Man Page
Update a rectangle within a planar NV12 or NV21 texture with new pixels.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch);
Description
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
Function Parameters
- texture
the texture to update.
- rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
- Yplane
the raw pixel data for the Y plane.
- Ypitch
the number of bytes between rows of pixel data for the Y plane.
- UVplane
the raw pixel data for the UV plane.
- UVpitch
the number of bytes between rows of pixel data for the UV plane.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_UpdateTexture(3), ·(3), SDL_UpdateYUVTexture(3)
Referenced By
SDL_UpdateTexture(3), SDL_UpdateYUVTexture(3).