SDL_UpdateGamepads - Man Page

Manually pump gamepad updates if not using the loop.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

void SDL_UpdateGamepads(void);

Description

This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_SetGamepadEventsEnabled(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS