SDL_UnlockTexture - Man Page
Unlock a texture, uploading the changes to video memory, if needed.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" void SDL_UnlockTexture(SDL_Texture *texture);
Description
Warning : Please note that SDL_LockTexture () is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
Function Parameters
- texture
a texture locked by SDL_LockTexture ().
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_LockTexture(3)
Referenced By
SDL_LockTexture(3), SDL_LockTextureToSurface(3), SDL_UpdateTexture(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS