SDL_TextureAccess.3type - Man Page
The access pattern allowed for a texture.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" typedef enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ } SDL_TextureAccess;
Availability
This enum is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES