SDL_Texture.3type - Man Page
An efficient driver-specific representation of pixel data
Synopsis
#include <SDL3/SDL_render.h> struct SDL_Texture { SDL_PixelFormat format; /**< The format of the texture, read-only */ int w; /**< The width of the texture, read-only. */ int h; /**< The height of the texture, read-only. */ int refcount; /**< Application reference count, used when freeing texture */ };
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_CreateTexture(3), SDL_CreateTextureFromSurface(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3)
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 DATATYPES