SDL_Texture.3type - Man Page

An efficient driver-specific representation of pixel data

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

struct SDL_Texture
{
    SDL_PixelFormat format;     /**< The format of the texture, read-only */
    int w;                      /**< The width of the texture, read-only. */
    int h;                      /**< The height of the texture, read-only. */

    int refcount;               /**< Application reference count, used when freeing texture */
};

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_CreateTexture(3), ·(3), SDL_CreateTextureFromSurface(3), ·(3), SDL_CreateTextureWithProperties(3), ·(3), SDL_DestroyTexture(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES