SDL_Texture.3type - Man Page
An efficient driver-specific representation of pixel data
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" struct SDL_Texture { SDL_PixelFormat format; /**< The format of the texture, read-only */ int w; /**< The width of the texture, read-only. */ int h; /**< The height of the texture, read-only. */ int refcount; /**< Application reference count, used when freeing texture */ };
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_CreateTexture(3), ·(3), SDL_CreateTextureFromSurface(3), ·(3), SDL_CreateTextureWithProperties(3), ·(3), SDL_DestroyTexture(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES