SDL_SyncWindow - Man Page
Block until any pending window state is finalized.
Header File
Defined in SDL3/SDL_video.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SyncWindow(SDL_Window *window);
Description
On asynchronous windowing systems, this acts as a synchronization barrier for pending window state. It will attempt to wait until any pending window state has been applied and is guaranteed to return within finite time. Note that for how long it can potentially block depends on the underlying window system, as window state changes may involve somewhat lengthy animations that must complete before the window is in its final requested state.
On windowing systems where changes are immediate, this does nothing.
Function Parameters
- window
the window for which to wait for the pending state to be applied.
Return Value
Returns true on success or false if the operation timed out before the window was in the requested state.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_SetWindowSize(3), ·(3), SDL_SetWindowPosition(3), ·(3), SDL_SetWindowFullscreen(3), ·(3), SDL_MinimizeWindow(3), ·(3), SDL_MaximizeWindow(3), ·(3), SDL_RestoreWindow(3), ·(3), SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS(3)
Referenced By
SDL_MaximizeWindow(3), SDL_MinimizeWindow(3), SDL_RestoreWindow(3), SDL_SetWindowAspectRatio(3), SDL_SetWindowFullscreen(3), SDL_SetWindowFullscreenMode(3), SDL_SetWindowPosition(3), SDL_SetWindowSize(3).