SDL_SurfaceFlags.3type - Man Page

The flags on an SDL_Surface .

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

typedef Uint32 SDL_SurfaceFlags;

#define SDL_SURFACE_PREALLOCATED    0x00000001u /**< Surface uses preallocated pixel memory */
#define SDL_SURFACE_LOCK_NEEDED     0x00000002u /**< Surface needs to be locked to access pixels */
#define SDL_SURFACE_LOCKED          0x00000004u /**< Surface is currently locked */
#define SDL_SURFACE_SIMD_ALIGNED    0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */

Description

These are generally considered read-only.

Availability

This datatype is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES