SDL_SubmitGPUCommandBuffer - Man Page

Submits a command buffer so its commands can be processed on the GPU.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_SubmitGPUCommandBuffer(
    SDL_GPUCommandBuffer *command_buffer);

Description

It is invalid to use the command buffer after this is called.

This must be called from the thread the command buffer was acquired on.

All commands in the submission are guaranteed to begin executing before any command in a subsequent submission begins executing.

Function Parameters

command_buffer

a command buffer.

Return Value

Returns true on success, false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_AcquireGPUCommandBuffer(3), ·(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), ·(3), SDL_AcquireGPUSwapchainTexture(3), ·(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)

Referenced By

SDL_AcquireGPUCommandBuffer(3), SDL_AcquireGPUSwapchainTexture(3), SDL_GPUCommandBuffer.3type(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3), SDL_WaitAndAcquireGPUSwapchainTexture(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS