SDL_StorageReady - Man Page
Checks if the storage container is ready to use.
Header File
Defined in SDL3/SDL_storage.h
Synopsis
#include "SDL3/SDL.h" bool SDL_StorageReady(SDL_Storage *storage);
Description
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
Function Parameters
- storage
a storage container to query.
Return Value
Returns true if the container is ready, false otherwise.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CopyStorageFile(3), SDL_CreateStorageDirectory(3), SDL_EnumerateStorageDirectory(3), SDL_GetStorageFileSize(3), SDL_GetStoragePathInfo(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenStorage(3), SDL_OpenUserStorage(3), SDL_ReadStorageFile(3), SDL_RemoveStoragePath(3), SDL_RenameStoragePath(3), SDL_WriteStorageFile(3).