SDL_SetiOSAnimationCallback - Man Page

Use this function to set the animation callback on Apple iOS.

Header File

Defined in SDL3/SDL_system.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);

Description

The function prototype for callback is:

void callback(void *callbackParam);

Where its parameter, callbackParam , is what was passed as callbackParam to SDL_SetiOSAnimationCallback ().

This function is only available on Apple iOS.

For more information see:

https://wiki.libsdl.org/SDL3/README/ios

Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.

Details on main callbacks are here:

https://wiki.libsdl.org/SDL3/README/main-functions

Function Parameters

window

the window for which the animation callback should be set.

interval

the number of frames after which callback will be called.

callback

the function to call for every frame.

callbackParam

a pointer that is passed to callback .

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_SetiOSEventPump(3)

Referenced By

SDL_iOSAnimationCallback.3type(3), SDL_SetiOSEventPump(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS