SDL_SetiOSAnimationCallback - Man Page
Use this function to set the animation callback on Apple iOS.
Header File
Defined in SDL3/SDL_system.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
Description
The function prototype for callback is:
void callback(void *callbackParam);
Where its parameter, callbackParam , is what was passed as callbackParam to SDL_SetiOSAnimationCallback ().
This function is only available on Apple iOS.
For more information see:
https://wiki.libsdl.org/SDL3/README/ios
Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.
Details on main callbacks are here:
Function Parameters
- window
the window for which the animation callback should be set.
- interval
the number of frames after which callback will be called.
- callback
the function to call for every frame.
- callbackParam
a pointer that is passed to callback .
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_SetiOSEventPump(3)
Referenced By
SDL_iOSAnimationCallback.3type(3), SDL_SetiOSEventPump(3).