SDL_SetWindowKeyboardGrab - Man Page
Set a window's keyboard grab mode.
Header File
Defined in SDL3/SDL_video.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed);
Description
Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key. Note that not all system keyboard shortcuts can be captured by applications (one example is Ctrl+Alt+Del on Windows).
This is primarily intended for specialized applications such as VNC clients or VM frontends. Normal games should not use keyboard grab.
When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the window is full-screen to ensure the user is not trapped in your application. If you have a custom keyboard shortcut to exit fullscreen mode, you may suppress this behavior with
SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED .
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.
Function Parameters
- window
the window for which the keyboard grab mode should be set.
- grabbed
this is true to grab keyboard, and false to release.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetWindowKeyboardGrab(3), ·(3), SDL_SetWindowMouseGrab(3)
Referenced By
SDL_GetGrabbedWindow(3), SDL_GetWindowKeyboardGrab(3), SDL_GetWindowMouseGrab(3), SDL_SetWindowMouseGrab(3).