SDL_SetTextureScaleMode - Man Page
Set the scale mode used for texture scale operations.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode);
Description
The default texture scale mode is
SDL_SCALEMODE_LINEAR .
If the scale mode is not supported, the closest supported mode is chosen.
Function Parameters
- texture
the texture to update.
- scaleMode
the SDL_ScaleMode
to use for texture scaling.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS