SDL_SetSurfacePalette - Man Page
Set the palette used by a surface.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
Description
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many surfaces.
Function Parameters
- surface
the SDL_Surface structure to update.
- palette
the SDL_Palette structure to use.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function can be called on different threads with different surfaces.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_CreatePalette(3), SDL_GetSurfacePalette(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS