SDL_SetSurfaceColorKey - Man Page

Set the color key (transparent pixel) in a surface.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

Description

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by

SDL_MapRGB ().

Function Parameters

surface

the SDL_Surface
structure to update.

enabled

true to enable color key, false to disable color key.

key

the transparent pixel.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetSurfaceColorKey(3), ·(3), SDL_SetSurfaceRLE(3), ·(3), SDL_SurfaceHasColorKey(3)

Referenced By

SDL_GetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3).

SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS