SDL_SetSurfaceColorKey - Man Page
Set the color key (transparent pixel) in a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
Description
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
Function Parameters
- surface
the SDL_Surface
structure to update.- enabled
true to enable color key, false to disable color key.
- key
the transparent pixel.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetSurfaceColorKey(3), ·(3), SDL_SetSurfaceRLE(3), ·(3), SDL_SurfaceHasColorKey(3)
Referenced By
SDL_GetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3).
SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS