SDL_SetSurfaceBlendMode - Man Page

Set the blend mode used for blit operations.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);

Description

To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to

SDL_BLENDMODE_NONE .

Function Parameters

surface

the SDL_Surface
structure to update.

blendMode

the SDL_BlendMode
to use for blit blending.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetSurfaceBlendMode(3)

Referenced By

SDL_GetSurfaceBlendMode(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS