SDL_SetSurfaceBlendMode - Man Page
Set the blend mode used for blit operations.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
Description
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to
SDL_BLENDMODE_NONE .
Function Parameters
- surface
the SDL_Surface
structure to update.- blendMode
the SDL_BlendMode
to use for blit blending.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS