SDL_SetRenderDrawColor - Man Page
Set the color used for drawing operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
Description
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
Function Parameters
- renderer
the rendering context.
- r
the red value used to draw on the rendering target.
- g
the green value used to draw on the rendering target.
- b
the blue value used to draw on the rendering target.
- a
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetRenderDrawColor(3), SDL_RenderClear(3), SDL_RenderPresent(3), SDL_SetRenderDrawColorFloat(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS