SDL_SetRenderDrawColor - Man Page
Set the color used for drawing operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
Description
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
Function Parameters
- renderer
the rendering context.
- r
the red value used to draw on the rendering target.
- g
the green value used to draw on the rendering target.
- b
the blue value used to draw on the rendering target.
- a
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetRenderDrawColor(3), SDL_RenderClear(3), SDL_RenderPresent(3), SDL_SetRenderDrawColorFloat(3).