SDL_SetRenderDrawBlendMode - Man Page

Set the blend mode used for drawing operations.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode);

Description

This blend mode is used for any drawing that doesn't involve textures.

If the blend mode is not supported, the closest supported mode is chosen.

Function Parameters

renderer

the rendering context.

blendMode

the SDL_BlendMode to use for blending.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetRenderDrawBlendMode(3), SDL_SetTextureBlendMode(3)

Referenced By

SDL_ComposeCustomBlendMode(3), SDL_GetRenderDrawBlendMode(3), SDL_RenderPresent(3), SDL_SetTextureBlendMode(3).

SDL 3.4.16 Simple Directmedia Layer SDL3 FUNCTIONS