SDL_SetJoystickVirtualBall - Man Page
Generate ball motion on an opened virtual joystick.
Header File
Defined in SDL3/SDL_joystick.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
Description
Please note that values set here will not be applied until the next call to
SDL_UpdateJoysticks , which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following:
SDL_PollEvent , SDL_PumpEvents ,
SDL_WaitEventTimeout ,
SDL_WaitEvent .
Function Parameters
- joystick
the virtual joystick on which to set state.
- ball
the index of the ball on the virtual joystick to update.
- xrel
the relative motion on the X axis.
- yrel
the relative motion on the Y axis.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS