SDL_SetGamepadMapping - Man Page
Set the current mapping of a joystick or gamepad.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
Description
Details about mappings are discussed with
SDL_AddGamepadMapping ().
Function Parameters
- instance_id
the joystick instance ID.
- mapping
the mapping to use for this device, or NULL to clear the mapping.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_AddGamepadMapping(3), ·(3), SDL_GetGamepadMapping(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS