SDL_SetGamepadLED - Man Page
Update a gamepad's LED color.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
Description
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
Function Parameters
- gamepad
the gamepad to update.
- red
the intensity of the red LED.
- green
the intensity of the green LED.
- blue
the intensity of the blue LED.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS