SDL_SetGamepadEventsEnabled - Man Page
Set the state of gamepad event processing.
Synopsis
#include <SDL3/SDL_gamepad.h> void SDL_SetGamepadEventsEnabled(bool enabled);
Description
If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.
Function Parameters
- enabled
whether to process gamepad events or not.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS