SDL_SetGamepadEventsEnabled - Man Page

Set the state of gamepad event processing.

Synopsis

#include <SDL3/SDL_gamepad.h>

void SDL_SetGamepadEventsEnabled(bool enabled);

Description

If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.

Function Parameters

enabled

whether to process gamepad events or not.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GamepadEventsEnabled(3), SDL_UpdateGamepads(3)

Referenced By

SDL_GamepadEventsEnabled(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS