SDL_SetGamepadEventsEnabled - Man Page
Set the state of gamepad event processing.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" void SDL_SetGamepadEventsEnabled(bool enabled);
Description
If gamepad events are disabled, you must call
SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.
Function Parameters
- enabled
whether to process gamepad events or not.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GamepadEventsEnabled(3), ·(3), SDL_UpdateGamepads(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS