SDL_SetGPUStencilReference - Man Page

Sets the current stencil reference value on a command buffer.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_SetGPUStencilReference(
    SDL_GPURenderPass *render_pass,
    Uint8 reference);

Function Parameters

render_pass

a render pass handle.

reference

the stencil reference value to set.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS