SDL_SetGPUScissor - Man Page
Sets the current scissor state on a command buffer.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor);
Function Parameters
- render_pass
a render pass handle.
- scissor
the scissor area to set.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS