SDL_SetCursor - Man Page

Set the active cursor.

Synopsis

#include <SDL3/SDL_mouse.h>

bool SDL_SetCursor(SDL_Cursor *cursor);

Description

This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.

Function Parameters

cursor

a cursor to make active.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetCursor(3)

Referenced By

SDL_CreateColorCursor(3), SDL_CreateCursor(3), SDL_GetCursor(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS