SDL_SetCursor - Man Page
Set the active cursor.
Synopsis
#include <SDL3/SDL_mouse.h> bool SDL_SetCursor(SDL_Cursor *cursor);
Description
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.
Function Parameters
- cursor
a cursor to make active.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_CreateAnimatedCursor(3), SDL_CreateColorCursor(3), SDL_CreateCursor(3), SDL_GetCursor(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS