SDL_SetAudioStreamFrequencyRatio - Man Page
Change the frequency ratio of an audio stream.
Header File
Defined in SDL3/SDL_audio.h
Synopsis
#include "SDL3/SDL.h" bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
Description
The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.
This is applied during SDL_GetAudioStreamData , and can be continuously changed to create various effects.
Function Parameters
- stream
the stream the frequency ratio is being changed.
- ratio
the frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetAudioStreamFrequencyRatio(3), ·(3), SDL_SetAudioStreamFormat(3)
Referenced By
SDL_GetAudioStreamFrequencyRatio(3), SDL_SetAudioStreamFormat(3).