SDL_SetAudioStreamFrequencyRatio - Man Page

Change the frequency ratio of an audio stream.

Header File

Defined in SDL3/SDL_audio.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);

Description

The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.

This is applied during SDL_GetAudioStreamData , and can be continuously changed to create various effects.

Function Parameters

stream

the stream the frequency ratio is being changed.

ratio

the frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetAudioStreamFrequencyRatio(3), ·(3), SDL_SetAudioStreamFormat(3)

Referenced By

SDL_GetAudioStreamFrequencyRatio(3), SDL_SetAudioStreamFormat(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS