SDL_RunHapticEffect - Man Page

Run the haptic effect on its associated haptic device.

Header File

Defined in SDL3/SDL_haptic.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);

Description

To repeat the effect over and over indefinitely, set iterations to

SDL_HAPTIC_INFINITY . (Repeats the envelope - attack and fade.) To make one instance of the effect last indefinitely (so the effect does not fade), set the effect's length in its structure/union to SDL_HAPTIC_INFINITY instead.

Function Parameters

haptic

the SDL_Haptic
device to run the effect on.

effect

the ID of the haptic effect to run.

iterations

the number of iterations to run the effect; use SDL_HAPTIC_INFINITY to repeat forever.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetHapticEffectStatus(3), ·(3), SDL_StopHapticEffect(3), ·(3), SDL_StopHapticEffects(3)

Referenced By

SDL_CreateHapticEffect(3), SDL_HAPTIC_INFINITY(3), SDL_StopHapticEffect(3), SDL_StopHapticEffects(3), SDL_UpdateHapticEffect(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS