SDL_RumbleJoystick - Man Page

Start a rumble effect.

Header File

Defined in SDL3/SDL_joystick.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Description

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call

SDL_UpdateJoysticks () to update rumble state.

Function Parameters

joystick

the joystick to vibrate.

low_frequency_rumble

the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.

high_frequency_rumble

the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.

duration_ms

the duration of the rumble effect, in milliseconds.

Return Value

Returns true, or false if rumble isn't supported on this joystick.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_RumbleJoystickTriggers(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS