SDL_RumbleGamepadTriggers - Man Page
Start a rumble effect in the gamepad's triggers.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
Description
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use
SDL_RumbleGamepad () instead.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
Function Parameters
- gamepad
the gamepad to vibrate.
- left_rumble
the intensity of the left trigger rumble motor, from 0 to 0xFFFF.
- right_rumble
the intensity of the right trigger rumble motor, from 0 to 0xFFFF.
- duration_ms
the duration of the rumble effect, in milliseconds.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_RumbleGamepad(3)