SDL_ResumeAudioDevice - Man Page
Use this function to unpause audio playback on a specified device.
Header File
Defined in SDL3/SDL_audio.h
Synopsis
#include "SDL3/SDL.h" bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
Description
This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice (). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be.
Function Parameters
- devid
a device opened by SDL_OpenAudioDevice ().
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_AudioDevicePaused(3), ·(3), SDL_PauseAudioDevice(3)
Referenced By
SDL_AudioDevicePaused(3), SDL_PauseAudioDevice(3).