SDL_ResumeAudioDevice - Man Page

Use this function to unpause audio playback on a specified device.

Synopsis

#include <SDL3/SDL_audio.h>

bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);

Description

This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice(). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.

Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be.

Function Parameters

devid

a device opened by SDL_OpenAudioDevice().

Return Value

for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_AudioDevicePaused(3), SDL_PauseAudioDevice(3)

Referenced By

SDL_AudioDevicePaused(3), SDL_PauseAudioDevice(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS