SDL_RenderTextureTiled - Man Page

Tile a portion of the texture to the current rendering target at subpixel precision.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

Description

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

Function Parameters

renderer

the renderer which should copy parts of a texture.

texture

the source texture.

srcrect

a pointer to the source rectangle, or NULL for the entire texture.

scale

the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.

dstrect

a pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_RenderTexture(3)

Referenced By

SDL_RenderTexture(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS