SDL_RenderTextureTiled - Man Page
Tile a portion of the texture to the current rendering target at subpixel precision.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
Description
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
Function Parameters
- renderer
the renderer which should copy parts of a texture.
- texture
the source texture.
- srcrect
a pointer to the source rectangle, or NULL for the entire texture.
- scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_RenderTexture(3)