SDL_RenderTextureRotated - Man Page
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect, double angle, const SDL_FPoint *center, SDL_FlipMode flip);
Function Parameters
- renderer
the renderer which should copy parts of a texture.
- texture
the source texture.
- srcrect
a pointer to the source rectangle, or NULL for the entire texture.
- dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
- angle
an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
- center
a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
- flip
an SDL_FlipMode
value stating which flipping actions should be performed on the texture.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_RenderTexture(3)