SDL_RenderTextureRotated - Man Page

Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                         const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                         double angle, const SDL_FPoint *center,
                         SDL_FlipMode flip);

Function Parameters

renderer

the renderer which should copy parts of a texture.

texture

the source texture.

srcrect

a pointer to the source rectangle, or NULL for the entire texture.

dstrect

a pointer to the destination rectangle, or NULL for the entire rendering target.

angle

an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.

center

a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).

flip

an SDL_FlipMode
value stating which flipping actions should be performed on the texture.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_RenderTexture(3)

Referenced By

SDL_RenderTexture(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS