SDL_RenderTextureAffine - Man Page
Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down);
Function Parameters
- renderer
the renderer which should copy parts of a texture.
- texture
the source texture.
- srcrect
a pointer to the source rectangle, or NULL for the entire texture.
- origin
a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin.
- right
a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner.
- down
a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
You may only call this function from the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_RenderTexture(3)