SDL_RenderTexture - Man Page
Copy a portion of the texture to the current rendering target at subpixel precision.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
Function Parameters
- renderer
the renderer which should copy parts of a texture.
- texture
the source texture.
- srcrect
a pointer to the source rectangle, or NULL for the entire texture.
- dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_RenderTexture9Grid(3), SDL_RenderTextureAffine(3), SDL_RenderTextureRotated(3), SDL_RenderTextureTiled(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS