SDL_RenderTexture - Man Page

Copy a portion of the texture to the current rendering target at subpixel precision.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);

Function Parameters

renderer

the renderer which should copy parts of a texture.

texture

the source texture.

srcrect

a pointer to the source rectangle, or NULL for the entire texture.

dstrect

a pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_RenderTextureRotated(3), SDL_RenderTextureTiled(3)

Referenced By

SDL_RenderTexture9Grid(3), SDL_RenderTextureAffine(3), SDL_RenderTextureRotated(3), SDL_RenderTextureTiled(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS