SDL_RenderReadPixels - Man Page

Read pixels from the current rendering target.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);

Description

The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with

SDL_DestroySurface ().

Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use

SDL_GetRenderLogicalPresentationRect () to get the area containing your content. WARNING : This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent ().

Function Parameters

renderer

the rendering context.

rect

an SDL_Rect
structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.

Return Value

( SDL_Surface
*) Returns a new SDL_Surface
on success or NULL on failure; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS