SDL_RenderReadPixels - Man Page

Read pixels from the current rendering target.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);

Description

The returned surface should be freed with

SDL_DestroySurface () WARNING : This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent ().

Function Parameters

renderer

the rendering context.

rect

an SDL_Rect
structure representing the area in pixels relative to the to current viewport, or NULL for the entire viewport.

Return Value

( SDL_Surface
*) Returns a new SDL_Surface
on success or NULL on failure; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS