SDL_RenderPoints - Man Page
Draw multiple points on the current rendering target at subpixel precision.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
Function Parameters
- renderer
the renderer which should draw multiple points.
- points
the points to draw.
- count
the number of points to draw.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_RenderPoint(3), SDL_RenderPresent(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS