SDL_RenderClear - Man Page

Clear the current rendering target with the drawing color.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_RenderClear(SDL_Renderer *renderer);

Description

This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke SDL_SetRenderDrawColor() when needed.

Function Parameters

renderer

the rendering context.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetRenderDrawColor(3)

Referenced By

SDL_RenderPresent(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS