SDL_ReloadGamepadMappings - Man Page

Reinitialize the SDL mapping database to its initial state.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_ReloadGamepadMappings(void);

Description

This will generate gamepad events as needed if device mappings change.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS