SDL_ReloadGamepadMappings - Man Page
Reinitialize the SDL mapping database to its initial state.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_ReloadGamepadMappings(void);
Description
This will generate gamepad events as needed if device mappings change.
Return Value
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Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS