SDL_ReleaseGPUTexture - Man Page

Frees the given texture as soon as it is safe to do so.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_ReleaseGPUTexture(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture);

Description

You must not reference the texture after calling this function.

Function Parameters

device

a GPU context.

texture

a texture to be destroyed.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUTexture(3), SDL_GPUTexture.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS