SDL_ReleaseGPUShader - Man Page

Frees the given shader as soon as it is safe to do so.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

void SDL_ReleaseGPUShader(
    SDL_GPUDevice *device,
    SDL_GPUShader *shader);

Description

You must not reference the shader after calling this function.

Function Parameters

device

a GPU context.

shader

a shader to be destroyed.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_CreateGPUShader(3), SDL_GPUShader.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS