SDL_ReleaseGPUGraphicsPipeline - Man Page
Frees the given graphics pipeline as soon as it is safe to do so.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline);
Description
You must not reference the graphics pipeline after calling this function.
Function Parameters
- device
a GPU context.
- graphics_pipeline
a graphics pipeline to be destroyed.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUGraphicsPipeline(3), SDL_GPUGraphicsPipeline.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS