SDL_ReadSurfacePixel - Man Page

Retrieves a single pixel from a surface.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

Description

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Like SDL_GetRGBA , this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.

Function Parameters

surface

the surface to read.

x

the horizontal coordinate, 0 <= x < width.

y

the vertical coordinate, 0 <= y < height.

r

a pointer filled in with the red channel, 0-255, or NULL to ignore this channel.

g

a pointer filled in with the green channel, 0-255, or NULL to ignore this channel.

b

a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel.

a

a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS