SDL_PumpEvents - Man Page
Pump the event loop, gathering events from the input devices.
Header File
Defined in SDL3/SDL_events.h
Synopsis
#include "SDL3/SDL.h" void SDL_PumpEvents(void);
Description
This function updates the event queue and internal input device state.
SDL_PumpEvents () gathers all the pending input information from devices and places it in the event queue. Without calls to
SDL_PumpEvents () no events would ever be placed on the queue. Often the need for calls to SDL_PumpEvents () is hidden from the user since SDL_PollEvent () and
SDL_WaitEvent () implicitly call
SDL_PumpEvents (). However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call
SDL_PumpEvents () to force an event queue update.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_PollEvent(3), ·(3), SDL_WaitEvent(3)
Referenced By
SDL_GetKeyboardState(3), SDL_PeepEvents(3).