SDL_PremultiplySurfaceAlpha - Man Page
Premultiply the alpha in a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
Description
This is safe to use with src == dst, but not for other overlapping areas.
Function Parameters
- surface
the surface to modify.
- linear
true to convert from sRGB to linear space for the alpha multiplication, false to do multiplication in sRGB space.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS