SDL_PremultiplySurfaceAlpha - Man Page

Premultiply the alpha in a surface.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);

Description

This is safe to use with src == dst, but not for other overlapping areas.

Function Parameters

surface

the surface to modify.

linear

true to convert from sRGB to linear space for the alpha multiplication, false to do multiplication in sRGB space.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS