SDL_PauseAudioStreamDevice - Man Page

Use this function to pause audio playback on the audio device associated with an audio stream.

Header File

Defined in SDL3/SDL_audio.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);

Description

This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.

Function Parameters

stream

the audio stream associated with the audio device to pause.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_ResumeAudioStreamDevice(3)

Referenced By

SDL_AudioStreamDevicePaused(3), SDL_ResumeAudioStreamDevice(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS