SDL_PLATFORM_WINDOWS - Man Page
A preprocessor macro that is only defined if compiling for Windows.
Header File
Defined in SDL3/SDL_platform_defines.h
Synopsis
#include "SDL3/SDL.h" #define SDL_PLATFORM_WINDOWS 1
Description
This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too.
Availability
This macro is available since SDL 3.2.0.
See Also
·(3), SDL_PLATFORM_WIN32(3), ·(3), SDL_PLATFORM_XBOXONE(3), ·(3), SDL_PLATFORM_XBOXSERIES(3), ·(3), SDL_PLATFORM_WINGDK(3), ·(3), SDL_PLATFORM_GDK(3)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS