SDL_PLATFORM_WINDOWS - Man Page

A preprocessor macro that is only defined if compiling for Windows.

Header File

Defined in SDL3/SDL_platform_defines.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_PLATFORM_WINDOWS 1

Description

This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too.

Availability

This macro is available since SDL 3.2.0.

See Also

·(3), SDL_PLATFORM_WIN32(3), ·(3), SDL_PLATFORM_XBOXONE(3), ·(3), SDL_PLATFORM_XBOXSERIES(3), ·(3), SDL_PLATFORM_WINGDK(3), ·(3), SDL_PLATFORM_GDK(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS