SDL_OpenFileStorage - Man Page
Opens up a container for local filesystem storage.
Synopsis
#include <SDL3/SDL_storage.h> SDL_Storage * SDL_OpenFileStorage(const char *path);
Description
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data.
Function Parameters
- path
the base path prepended to all storage paths, or NULL for no base path.
Return Value
Returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_CloseStorage(3), SDL_GetStorageFileSize(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenTitleStorage(3), SDL_OpenUserStorage(3), SDL_ReadStorageFile(3), SDL_WriteStorageFile(3)
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS