SDL_LockTexture - Man Page
Lock a portion of the texture for write-only pixel access.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch);
Description
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.
Function Parameters
- texture
the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING .
- rect
an SDL_Rect
structure representing the area to lock for access; NULL to lock the entire texture.- pixels
this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
- pitch
this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
Return Value
Returns true on success or false if the texture is not valid or was not created with
SDL_TEXTUREACCESS_STREAMING ; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_LockTextureToSurface(3), ·(3), SDL_UnlockTexture(3)
Referenced By
SDL_LockTextureToSurface(3), SDL_UnlockTexture(3), SDL_UpdateTexture(3).