SDL_LockTexture - Man Page

Lock a portion of the texture for write-only pixel access.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_LockTexture(SDL_Texture *texture,
                const SDL_Rect *rect,
                void **pixels, int *pitch);

Description

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.

Function Parameters

texture

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING .

rect

an SDL_Rect
structure representing the area to lock for access; NULL to lock the entire texture.

pixels

this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.

pitch

this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.

Return Value

Returns true on success or false if the texture is not valid or was not created with

SDL_TEXTUREACCESS_STREAMING ; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_LockTextureToSurface(3), ·(3), SDL_UnlockTexture(3)

Referenced By

SDL_LockTextureToSurface(3), SDL_UnlockTexture(3), SDL_UpdateTexture(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS