SDL_LockSurface - Man Page

Set up a surface for directly accessing the pixels.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_LockSurface(SDL_Surface *surface);

Description

Between calls to SDL_LockSurface () /

SDL_UnlockSurface (), you can write to and read from surface->pixels , using the pixel format stored in surface->format . Once you are done accessing the surface, you should use

SDL_UnlockSurface () to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.

Function Parameters

surface

the SDL_Surface
structure to be locked.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_MUSTLOCK(3), ·(3), SDL_UnlockSurface(3)

Referenced By

SDL_SetSurfaceRLE(3), SDL_UnlockSurface(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS