SDL_LockSurface - Man Page
Set up a surface for directly accessing the pixels.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_LockSurface(SDL_Surface *surface);
Description
Between calls to SDL_LockSurface () /
SDL_UnlockSurface (), you can write to and read from surface->pixels , using the pixel format stored in surface->format . Once you are done accessing the surface, you should use
SDL_UnlockSurface () to release it.
Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
Function Parameters
- surface
the SDL_Surface
structure to be locked.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_MUSTLOCK(3), ·(3), SDL_UnlockSurface(3)
Referenced By
SDL_SetSurfaceRLE(3), SDL_UnlockSurface(3).