SDL_JoyDeviceEvent.3type - Man Page
Joystick device event structure (event.jdevice.*)
Header File
Defined in SDL3/SDL_events.h
Synopsis
#include "SDL3/SDL.h" typedef struct SDL_JoyDeviceEvent { SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_JoyDeviceEvent;
Description
SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_GamepadDeviceEvent(3type)
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES