SDL_JoyDeviceEvent.3type - Man Page

Joystick device event structure (event.jdevice.*)

Header File

Defined in SDL3/SDL_events.h

Synopsis

#include "SDL3/SDL.h"

typedef struct SDL_JoyDeviceEvent
{
    SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which;       /**< The joystick instance id */
} SDL_JoyDeviceEvent;

Description

SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .

Availability

This struct is available since SDL 3.2.0.

See Also

·(3), SDL_GamepadDeviceEvent(3type)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES